Furion, The Prophet


Introduction

Furion is pro hero

Strength: 17 + 1.8
Agility: 21 + 1.5
Intelligence: 15 + 2.9

Furion's stat gain is okay, I guess.

Skill descriptions


Sprout

Sprouts a ring of trees around an enemy unit, trapping it in place.

Extremely strong ability, definitely one of the most powerful trap spells. Enemies can still cast spells while in it, pudge's hook goes through it, and it can be blinked out of. Also, using a tango on the corner tree will give the person inside a way out.

Level 1 - Lasts for 3 seconds. 115 mana, 11 sec cooldown.
Level 2 - Lasts for 3.75 seconds. 140 mana, 11 sec cooldown.
Level 3 - Lasts for 4.5 seconds. 165 mana, 11 sec cooldown.
Level 4 - Lasts for 5.25 seconds. 205 mana, 11 sec cooldown.

Teleportation

Teleports to any explored point on the map.

This an absolutely amazing ability, and is what makes Furion so good at pushing, aiding ganks, etc. He has the ability to go anywhere on the map that he or one of his allies has explored. This is used in ganking, pushing, farming, and escaping for Furion. It's a short channel when you cast it, also, so take note of that.

Level 1: 50 mana, 60 sec cooldown.
Level 2: 45 mana, 50 sec cooldown.
Level 3: 40 mana, 40 sec cooldown.
Level 4: 35 mana, 30 sec cooldown.

Force Of Nature

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

Some people like this, some people don't. It's effective for a forest Furion. I'm still not sure if he receives experience from their kills, even if he's not in the general area, but I'm pretty sure he doesn't. Still, this gives you free tanks and makes forest creeping extremely easy.

Level 1 - Raises 2 Treants for 60 seconds. 160 mana, 37 sec cooldown.
Level 2 - Raises 3 Treants for 60 seconds. 160 mana, 37 sec cooldown.
Level 3 - Raises 4 Treants for 60 seconds. 160 mana, 37 sec cooldown.
Level 4 - Raises 5 Treants for 60 seconds. 160 mana, 37 sec cooldown.



Wrath of Nature


Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.

This ability is kinda meh-ish. It's strong because it hits all over the map, but is kinda random, and not as strong as say, Zeus's ultimate. It's damage is also fairly low, but improves over time. If you're casting it on a hero in your lane, cast it on the creeps first, so it bounces through all the creeps to increase damage and then hit them.

Level 1 - Deals 140 base damage. 200 mana, 90 sec cooldown.
Level 2 - Deals 180 base damage, hits a few extra targets. 380 mana, 60 sec cooldown.
Level 3 - Deals 225 base damage. 610 mana, 60 sec cooldown.

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